GAME DIRECTORY
And I wept when Lennon died
Name: Dee
Age: 37
Contact: weeyotch @ plurk; weeyotch#8200 @ discord
Character(s) in game: N/A
Permissions: here
Character Name: Jeffrey David Calhoun
Age: 21 22?
Canon: Original
Canon point: 1995, several months after he accidentally summoned a demon that's now tethered to his psyche. Plus roughly a year and a half in this world.
History: To spare you a wall of text, Jeff's pre-game history section is behind the cut!
CLICK HERE TO EXPAND
For more information than you could ever want, here's an extended World Info post.
Jeff's from a modern fantasy universe, set in the present day, where magic is:
For centuries, magic users did the whole "hiding in plain sight" thing, their "society" (such as it was) existing as a secret, underground subculture. That changed with modern shifts in mass media and globalization. By the 20th century, discovery seemed inevitable. In the late 1940s, magic users outed themselves and emerged on the international stage. There were rough times, and many places are still rife with tension and conflict. But nowadays, in a lot of the world, the magical is practically mundane.
Officially, magical abilities are known as Gifts, and those who possess them are Gifted. While Gifted people are generally understood as part of modern society, that doesn't mean they're universally loved or embraced. Stigma and prejudices still run deep, especially in more conservative communities. But by and large, being Gifted (or not) is just another facet of a person's identity.
Although the decades since the big reveal were full of upheaval and tension, things are beginning to take a positive shift by the 1990s. It's far from perfect, but these days, being Gifted is becoming less and less of a fringe thing.
Click here for the full history write-up, complete with a timeline! Here's the tldr version:
Jeff Calhoun is a sunny, outgoing bard who lives for the spotlight. He may have failed his way out of school, and he can barely keep a job, but when it comes to music and the Gift, there's no limit to his drive and ambition. With his band of fellow Gifted musicians, an album making the rounds on college radio, and a dedicated following in the underground music scene, Jeff's star is on the rise. As the lead singer/guitarist/frontman of the Nervous Tix, Jeff's known for being wild and reckless, a total live-wire of a performer who can (and will) literally enchant crowds. According to the hype, he's got what it takes to really make it big.
Too bad he accidentally summoned a demon a few months ago. He didn't mean to do it; it was like the cosmic equivalent of calling the wrong number. For its part, the demon didn't even know what it was getting into. All it knew was a strange and beautiful melody, reverberating through the Gift, and it followed Jeff's song all the way back to the source. It was really just bad luck and a stupid mistake that tethered the curious, music-loving demon to Jeff.
The two have been trapped together for several months now, resulting in a mutual madness. The demon, which he's named Ziggy (Stardust, naturally), is a constant presence, talking to him, warping his perception, making it difficult to tell what's real and what's a hallucination. Every moment is beginning to feel like a terrible dream, and sometimes he can't even tell if he's really awake. In response, Jeff has upped his own reckless behavior, diving headfirst into drugs, sex, and anything else he can use to either drown the demon out with noise, or numb himself to the point where he doesn't care anymore. It's only a matter of time before he breaks down and goes racing towards rock bottom.
And that's when he ended up in the wrong year, in the wrong world, stuck in Gloucester! You can find a summary of his time in game here, and more in his character tag
On top of his crumbling psyche and desperation to keep his magic, Jeff's time in Gloucester was marked with a whole lot of loss. With a few exceptions, it was as if everybody he'd grown close to would just vanish, and it was... kind of a lot for his fragile sense of stability. When Tim disappeared from Wolf Pen, that was it for Jeff. He did make it back to Gloucester, where he looked for any trace of Tim, before packing his things from Bonnie's and leaving town, by bus, then train, then... whatever. Jeff spent a little bit of time in New York City, but eventually made his way south to Florida, then shot west for California, on some futile hunt for some version of the life he knew back home. Maybe this world had an equivalent of his parents, or his brothers, or his band, his friends... (Nevermind that Jeff was displaced by over 25 years on top of being in the wrong world, so even if he did find a version of anyone he knew, they'd be, like, old.)
And yeah, okay, maybe he fucked with a lot of people on his magical mystery tour across the country. Hey, he's a growing avatar! He's gotta eat! But his sense of self preservation, and his knowledge that the ADI's, you know, got eyes and ears beyond Gloucester, did lead him to try and keep a low profile. At least, as low as one can while also picking some unlucky souls here and there to torment and gaslight.
He also tried to learn more about the entities, and other avatars, still desperate for some sense of belonging. And, for his efforts, he drew the attention of a hunter. He doesn't know what her deal is, exactly, whether she's touched by an entity or just really gung-ho about catching him, but lately, it's like every time he relaxes, lets his guard down, tries to settle into some kind of a routine (of, sure, terror and madness and magic--) she's there, ready to stab him with a hunting knife, or shoot at him, or-- fuck, once she even got him in the shoulder with a crossbow, like, who even does that--
Maybe that's why he's headed back in the direction of Gloucester. Much as he hates the ADI, it may be safer there, with them, than out in the world where he's being hunted bullied by some monster hunter with an ax to grind. And besides, he's got some loose ends left in town that he's going to have to face if he ever wants to get stronger, and really live up to his full potential as an avatar.
Personality: For reference, his original traits were Friendly, Curious, Flighty, Anxious/Insecure, and Self Destructive.
Suitability: Jeff has no love for the ADI, and certainly no loyalty, but he's proven that he can smile and play along for his own gain and self preservation. (See: handing over Fenix Down, even though he kinda liked that creepy fire clown. Plus, he helped get the Undertones in custody in Wolf Pen!) He will turn on the organization if he feels it's in his best interest, sure, but he's got no interest in actually causing an apocalypse. His main interest is in securing his own safety, and growing in power, and he's happy to help take out any competing avatar who might get in the way of that with their, like, pesky world-ending rituals. And, on an ooc level, I'm interested in seeing if Jeff will continue to fully embrace his villain arc, and eventually become a real problem to permanently eliminate, or if he'll ultimately be pulled back towards humanity and redemption.
Powers/Abilities: First and foremost: Jeff's an avatar of the Spiral, which grants him a few new tricks (ear worms and minor illusions), a desire to stoke and feed on fears lest the Spiral come and feed from him, as well as a big tell that he's going to have to do his best to hide. Basically: reflections and photos give him away; his expressions in them will always be different from reality. Much like a vampire, he's gong to be avoiding mirrors as much as possible.
Beyond his twisty status, Jeff is Gifted, which means he has the potential to make magic work through self-directed Ritual. Magic, in this universe, isn't some amazing superpower, nor is it something that's as simple as picking a spell out of a book. Its applications can be versatile, running the pretty typical fantasy gamut (clairvoyance, glamours, telekinesis, vague curses/blessings, etc), with the potential mixing, matching, customization, and so on. The principles of magic are universal, but the actual spellwork is based on the individual.
Spells and Rituals are unique to the caster. Rituals are tied into some aspect of who they are, what they're interested in, or what they're skilled at. As for spells, they have to be crafted/composed and cast by the individual. Think of them like a song that can only be played by one person. They can cast the same spell over and over again, or remix it with something old and something new, or craft a new one. The bigger the effect you wish to have, the more difficult and complex the ritual spellwork must be.
Jeff's Ritual is music: singing, humming, whistling, playing the guitar, etc. Any spell he works has to be built on music, which makes him a bard. As far as magical potential goes, Jeff can be powerful, when he applies himself, and his magic is the epitome of style over substance: flashy, potentially useful, but applied frivolously. What boosts him up and sets him apart from your average Gifted person is his willingness to be amplified by other casters (his bandmates), and further fueled by his crowds' energy.
On his own, Jeff's magic has a very limited range and influence, and his spells tend to be small, personal, and borderline mundane. It should also be noted that his spells only work in person, and only when he's actively casting them. So a studio recording of one of his spells wouldn't have any effect on anybody listening, nor would a live broadcast.
Once he became an avatar of the Spiral, he got a little boost of powers, marked with a handy Spiral emoji.
Typically, his range of magic includes:
Entity Affinity: Jeff is all about the SPIRAL, BABY. Prior to his arrival in game, he spent the months experiencing auditory and visual hallucinations, talking to what's essentially a voice in his head, and could no longer trust his own perception. While the demon was in his head, dreams and reality began to melt together, and now that he's fully embraced that, he's become an avatar of the Spiral. RIDE OR DIE. Wait, he already died--
Inventory: Whatever clothes he packed, an acoustic guitar, an electric guitar and travel amp, an ipod shuffle, a D&D monster manual, mirror shards from a Spiral artifact (his reward for helping Aelwyn take out Fenix Down -- possibly hidden somewhere away from Gloucester for idk future plot purposes -- also happy to say he just totally lost this somewhere along the way).
Oh, and Macaroni, the naked sphynx cat that once belonged to Jack, then Abby. Unless somebody's been taking care of her at Bonnie's all this time, in which case, disregard!
Samples: sample one & sample two (older sample)