Jun. 3rd, 2022 at 8:46 AM
Jeff Calhoun
NAME
Rockstar 🤘
"TRUE" NAME
June 6, 1974
BIRTH DATE
21
AGE
Original (World Info)
CANON
Inbox
CONTACT
103
CABIN
Failed Musician
OCCUPATION
Demon Free?
POSSESSION STATUS
Application
Extra Info
FIRST IMPRESSIONS
ABILITIES
PERMISSIONS
GAME NOTES
height. 6'0"
build. Lean, bordering on skinny, with slim hips and long legs.
hair. Brown, goes blonde when he gets a lot of sun. His hair's thick, at the longer end of short, and often unruly.
eyes. Hazel, almond shaped
fashion. Mix 'n match thrift store chic, perpetually in the 90s
distinguishing marks. A beauty mark under his left eye, a candy heart tattoo on his hip/lower stomach that says "LITTLE BITCH" and a cartoon depiction of Amdusias on his right side/beneath his ribs. (reference)
demeanor. Painfully Californian
voice. Jeff's voice is softer and gentler than one might expect, with a dreamy, distracted quality to it. He isn't shy, or unconfident, so much as he's somebody who's used to being heard without having to raise his voice. (TALKING SAMPLE | SINGING SAMPLE | BONUS)
scent. He's generally clean, but spends a lot of time in bars and clubs, so there's often a scent of sweat and cigarettes and body spray. He doesn't have a favored scent profile and will just spray on anything, so one day he might smell like sandalwood, and the next he'll smell like cheap candy body spray from a drug store.
mental. No matter how chill he tries to come across, mentally he's like a scared rabbit who's waiting for something terrible to happen. Also, psychics and anyone who can pick up on these sorts of things may pick up on a lingering stain on his psyche, something Other that doesn't belong. It's like psychic demon residue.
magical. He's his world's equivalent of a bard, so if anyone can get a feel or sense of his magic, it'd be musical, lyrical, melodious, rhythmic, discordant, cacophonous, etc. depending on his mood.
ABILITIES
As a bard, Jeff makes magic through music; he can only cast through humming, singing, whistling, or playing an instrument. He likes to use magic whenever possible, often in frivolous, flashy ways. Style over substance! Theoretically, with time, research, practice, and a ton of trial and error, he could develop all sorts of spells, but generally he sticks to his established wheelhouse:
- Telekinesis. He can move objects (or small living creatures) provided 1) they're in his general vicinity (about a 10 foot radius), 2) he knows where they are, and 3) they're not all that heavy (~40 lbs or less).
- Pyrokinesis. Starting fires is Magic 101, and Jeff's no exception-- provided there's something flammable to actually ignite. He can light a cigarette, or start a campfire, or set someone's clothes on fire if they're being a total dick. He can also manipulate flames (provided they're under his control) in pointless, flashy ways, making them dance, take shapes, and... that's about it, really.
- Lights. Jeff can use magic to light up an area-- sparkling fairy lights, or creepy will-o-the-wisp looking things, or colorful lights, and so on. They're showy, pretty, and temporary.
- Clairvoyance & Locating. Sometimes, Jeff can use magic to find things, or he can 'read' some information from an object, mostly in the form of vibes and faint impressions.
- Blight. He can kill plants, but it's rude and he tries not to. He only picked up this spell after repeatedly trying and failing to nurture plants into growing. He just wants to grow some flowers, man!
- Intoxication/Empathic Manipulation. One of his go-to party tricks is to sway the moods of his audience. His spells can have an intoxicating effect on the listener, usually a temporary state of euphoria or lowered inhibition. Typically, effects won't last for more than 30 minutes, and would be weaker/more diluted if cast over larger groups. On his own, Jeff can have a moderate effect on a handful of people. When amped up by other magic users (like his bandmates, back home), he can work a crowd into a frenzy.
(Note: I'll never have him cast this type of spell on another character without discussing it OOCly first, and am always happy to have the spell totally fail.)
PERMISSIONS
BACKTAGGING. Yes. I go through periods when I'm very, very slow due to work and after-work obligations, so I rely pretty heavily on backtags. I'm always happy to handwave things, as well.
THREADHOPPING. Yes for Network-type threads; ask first for prose/log/action.
FOURTHWALLING. N/A
OFFENSIVE SUBJECTS & TRIGGERS. None, though I'll generally avoid scenes or plots that involve cruelty to animals or animals in distress.
PHYSICAL AFFECTION. Yes always PHYSICAL VIOLENCE. Yes, but he's a weenie, so don't expect much out of him in a fight. RELATIONSHIPS. Yes! In theory. He's easy to get in bed, but struggles with relationships. PSYCHIC & PSIONIC. Mind reading, telepathy, aura reading, dream walking, etc. are all allowed. He's an open book. MAGIC. Go ahead and use any and all magic on him. MEDICAL INFORMATION. He could use a nap and some decent nutrition.
WARNINGS. Prior to arriving in game, Jeff was dealing with hallucinations, fugue states/blackouts, psychological torture, and demonic possession. While he's largely going to try to bury that trauma without dealing with it at all, it's fresh on his mind and likely to come up in the narration. He also engages in binge drinking and drug use.
PHYSICAL AFFECTION. Yes always PHYSICAL VIOLENCE. Yes, but he's a weenie, so don't expect much out of him in a fight. RELATIONSHIPS. Yes! In theory. He's easy to get in bed, but struggles with relationships. PSYCHIC & PSIONIC. Mind reading, telepathy, aura reading, dream walking, etc. are all allowed. He's an open book. MAGIC. Go ahead and use any and all magic on him. MEDICAL INFORMATION. He could use a nap and some decent nutrition.
WARNINGS. Prior to arriving in game, Jeff was dealing with hallucinations, fugue states/blackouts, psychological torture, and demonic possession. While he's largely going to try to bury that trauma without dealing with it at all, it's fresh on his mind and likely to come up in the narration. He also engages in binge drinking and drug use.
GAME NOTES